Terraria Guide
Pumpking
Pumpkin Moon Mini-Boss Post-Plantera

Pumpking

Pumpking is the final boss of the Pumpkin Moon event, spawning from Wave 7 onward with 22,000 HP. It flies aggressively and attacks with spinning scythe arms and flame scythe projectiles. Drops some of the best weapons in the game: Horseman's Blade, Bat Scepter, Raven Staff, and Candy Corn Rifle.

Quick GuideHard

Best TimingAfter getting Beetle/Shroomite/Spectre/Spooky armor -- this is a hard fight with weak gear
Easiest MethodBuild a tall multi-platform arena. Use homing weapons and focus entirely on dodging charges.
Core TechniqueVertical zigzag between platforms. Pumpking commits to horizontal charges -- change elevation to dodge.
Goal ItemsHorseman's Blade + Bat Scepter + Raven Staff
  • Pumpking flies and charges aggressively -- vertical movement is your best dodge
  • Phase 2 (below 50% HP) increases speed and aggression dramatically
  • Drop rates improve at higher waves -- push to Wave 15 for maximum chance

Recommended Equipment

Class Weapon Recommendations

Accessories

Terraria Wings – PumpkingWings

Best wings you have -- vertical mobility is your primary survival tool against Pumpking

Terraria Class Emblem – PumpkingClass Emblem

Damage boost for faster kills. Pumpking has 22,000 HP and you need to kill multiple per night.

Terraria Charm of Myths – PumpkingCharm of Myths

Reduced potion cooldown keeps you alive through repeated charge attacks

Terraria Ankh Shield – PumpkingAnkh Shield

Knockback immunity prevents charge attacks from sending you into a wall or into other enemies

Armor

Terraria Beetle Armor / Shroomite / Spectre / Spooky – Pumpking
Beetle Armor / Shroomite / Spectre / Spooky

Use endgame armor for your class. Beetle (Melee), Shroomite (Ranger), Spectre (Mage), Spooky (Summoner). Chlorophyte is the bare minimum.

Recommended Buffs

Ironskin, Regeneration, Swiftness (Core Three)Wrath or Rage Potion (Damage boost for faster kills)Lifeforce Potion (Max HP increase -- you WILL take hits)Endurance Potion (Damage reduction against 75-damage scythes)

Pumpking Arena Strategy

🏗️Construction Specs

  • Tall Multi-Layer Arena4-5 層Build 4-5 layers of platforms spaced 18-20 blocks apart. Pumpking flies fast and needs vertical room to dodge.
  • Maximum Width150 格150+ blocks wide for horizontal kiting. Pumpking charges aggressively and you need escape room.
  • High Vertical Ceiling80 格80+ blocks of vertical space. Pumpking flies and attacks from all angles -- vertical movement is your primary dodge tool.

Essential Buff Stations

Campfire

Campfire

❤️Life Regen

Place every 40 blocks across each platform layer

Heart Lantern

Heart Lantern

❤️Life Regen

Stacks with Campfire for maximum regen against sustained damage

Honey Pool

Honey Pool

Health Regen

Small honey puddles at platform ends for emergency healing during charges

Star in a Bottle

Star in a Bottle

💫Mana Regen

Essential for Mage -- Bat Scepter and Spectre Staff drain mana fast

Sunflower

Sunflower

🏃Happy!

+10% movement speed helps outrun Pumpking charges

Summoning

Materials Required
Pumpkin (30)30
Pumpkin (30)
Ectoplasm (5)5
Ectoplasm (5)
Hallowed Bar (10)10
Hallowed Bar (10)
+
Mythril/Orichalcum Anvil
Mythril/Orichalcum Anvil
Pumpkin Moon Medallion
Pumpkin Moon Medallion
Night only

Core Strategy: Constant Vertical Movement

Most Important Principle

Never stay on the same horizontal plane as Pumpking -- its charges and scythes are aimed at your current position!

Pumpking has 22,000 HP and flies aggressively with 75 base damage scythes. In Phase 2, it gets faster and more aggressive. Vertical movement between platform layers is the most effective dodge because Pumpking commits to horizontal charges. Change elevation constantly while dealing DPS.

  1. 1
    Start on the third platform layer for maximum escape options
  2. 2
    When Pumpking charges, drop or rise 1-2 platform levels immediately
  3. 3
    Use homing weapons so you can focus entirely on dodging
  4. 4
    Phase 2 starts at ~50% HP -- Pumpking gets faster and more aggressive
  5. 5
    Keep moving between platform levels in a zigzag pattern to avoid scythe arcs

Combat Phases

100%
50%
Phase 1 — Scythe Arms (100%-50%)Pumpking flies and attacks with spinning scythe arms. Launches flame scythe projectiles in arcs. Manageable aggression -- focus on positioning and sustained DPS.
Phase 2 — Aggressive Mode (Below 50%)Pumpking speeds up and charges more frequently. Flame scythes fire faster and in tighter patterns. This phase kills most players -- prioritize dodging over DPS and use homing weapons.

Behavior Patterns

🗡️

Scythe Arm Spin

Pumpking rotates its two scythe arms in a circular pattern while flying toward you. The arms have massive hitboxes and deal 75 base damage on contact. Phase 1 attack -- dodge by moving perpendicular to its approach direction.

🔥

Flame Scythe Projectiles

Launches spinning flame scythes that travel in arcs toward the player. These deal high damage and can hit multiple times. Most dangerous in Phase 2 when fired more rapidly. Drop or rise vertically to dodge the arc pattern.

💨

Aggressive Flying Charges

Pumpking flies directly at the player at high speed, especially in Phase 2. Combined with scythe arms, these charges are deadly. Maintain distance and change direction sharply when it commits to a charge.

Advanced Pumpking Techniques

🗡️

Horseman's Blade Loop

Once you get the Horseman's Blade, hit ANY enemy to spawn homing pumpkin heads that deal massive damage to everything nearby. In wave events with tons of enemies, this creates a chain reaction that clears screens. The pumpkin heads hit Pumpking too.

⬆️

Vertical Zigzag Pattern

Move up 2 platforms, attack, drop down 3 platforms, attack, rise 2 platforms. This zigzag pattern makes you nearly impossible for Pumpking to hit during charges because it always aims at your last position. Time your weapon use during the brief pauses between elevation changes.

⏱️

Wave Speed Optimization

Kill Mourning Wood and trash mobs as fast as possible to push waves. Pumpking spawns increase at higher waves, and drop rates scale from 1.56% (Wave 7) to 12.5% (Wave 15). The difference between reaching Wave 10 and Wave 15 is massive for loot.

Class Strategies

🏹Ranger
Medium -- homing bullets handle tracking but charges are still dangerous

Chain Gun + Chlorophyte Bullets is king. Homing bullets track Pumpking while you focus on dodging its aggressive charges.

Weapons
Terraria Chain Gun + Chlorophyte Bullets – PumpkingChain Gun + Chlorophyte Bullets
Terraria Stake Launcher + Stakes – PumpkingStake Launcher + Stakes
1Equip Chain Gun with Chlorophyte Bullets for full auto-aim
2Stay on mid-level platforms and zigzag vertically when Pumpking charges
3Use Stake Launcher for burst damage when Pumpking pauses between charges
4Swap to Crystal Bullets for burst DPS during stationary moments
Armor
Terraria Shroomite Armor (Ranged helmet) – PumpkingShroomite Armor (Ranged helmet)
Accessories
Terraria Wings – PumpkingWings
Terraria Ranger Emblem – PumpkingRanger Emblem
Terraria Ankh Shield – PumpkingAnkh Shield
⚔️Melee
Hard -- melee needs to be closer, increasing charge danger

Terra Blade ranged projectiles let you fight from a distance. Once you get Horseman's Blade, the fight becomes much easier.

Weapons
Terraria Terra Blade – PumpkingTerra Blade
Terraria Horseman's Blade (once dropped) – PumpkingHorseman's Blade (once dropped)
1Open with Terra Blade projectiles from safe platform distance
2Dodge charges by dropping platform levels -- Beetle Armor can tank 1-2 hits
3If you get Horseman's Blade, switch immediately -- pumpkin spawns handle crowd control
4Use Beetle Shell variant for tankiness or Scale Mail for DPS
Armor
Terraria Beetle Armor (Shell for survival, Scale Mail for DPS) – PumpkingBeetle Armor (Shell for survival, Scale Mail for DPS)
Accessories
Terraria Wings – PumpkingWings
Terraria Warrior Emblem – PumpkingWarrior Emblem
Terraria Ankh Shield – PumpkingAnkh Shield
🔮Mage
Medium -- Spectre Hood healing provides a big safety margin

Bat Scepter homing bats are perfect for a fast-flying boss. Spectre Hood provides sustain healing through repeated hits.

Weapons
Terraria Bat Scepter – PumpkingBat Scepter
Terraria Spectre Staff – PumpkingSpectre Staff
1Spam Bat Scepter for full auto-targeting on a flying boss
2Spectre Hood passive healing counters chip damage from charges
3Switch to Razorpine for burst DPS when Pumpking is close
4Keep Star in a Bottle and Mana Flower active for mana sustain
Armor
Terraria Spectre Armor (Hood for sustain, Mask for DPS) – PumpkingSpectre Armor (Hood for sustain, Mask for DPS)
Accessories
Terraria Wings – PumpkingWings
Terraria Sorcerer Emblem – PumpkingSorcerer Emblem
Terraria Ankh Shield – PumpkingAnkh Shield
👻Summoner
Hard -- lower burst and summoners have less defense to survive charges

Ravens auto-chase Pumpking through the air. Full focus on dodging while minions deliver consistent DPS.

Weapons
Terraria Raven Staff – PumpkingRaven Staff
Terraria Tempest Staff – PumpkingTempest Staff
1Summon max Ravens before starting the event
2Focus entirely on dodging charges -- Ravens handle all the damage
3Use a whip (Dark Harvest) to boost minion DPS during safe windows
4Target Pumpking with minion targeting (whip hit) to prevent minions splitting attention
Armor
Terraria Spooky Armor (from Mourning Wood) or Tiki Armor – PumpkingSpooky Armor (from Mourning Wood) or Tiki Armor
Accessories
Terraria Wings – PumpkingWings
Terraria Summoner Emblem – PumpkingSummoner Emblem
Terraria Ankh Shield – PumpkingAnkh Shield

Common Mistakes

🗡️Scythe Charge One-ShotHigh
Cause

Pumpking charges into you with spinning scythes dealing 75+ damage on contact plus scythe hits

Solution

Change elevation constantly. When Pumpking starts a charge, immediately drop or rise 2 platform levels. It commits to horizontal movement and cannot turn quickly.

🔥Flame Scythe SpamHigh
Cause

Phase 2 flame scythes fire rapidly and arc toward your position, creating overlapping danger zones

Solution

Dodge vertically, not horizontally. The scythes arc horizontally, so moving up or down avoids the entire pattern. Use homing weapons to maintain DPS while dodging.

💨Phase 2 Speed SpikeHigh
Cause

Below 50% HP, Pumpking moves dramatically faster and attacks more frequently

Solution

Pre-position on a middle platform layer with escape routes both up and down. Save your highest mobility (dash, wing speed) for Phase 2.

Dawn TimerMed
Cause

Event ends at dawn. Slow kills mean fewer Pumpking spawns and less loot

Solution

Stack all damage buffs. Class emblems + damage potions + best-in-slot weapons. Every second counts toward reaching Wave 15.

📉Overwhelmed by Mob CountMed
Cause

Other Pumpkin Moon enemies spawning alongside Pumpking create chaos

Solution

Focus Pumpking exclusively. Use piercing or AoE weapons to handle trash mobs passively. Horseman's Blade is ideal once you get your first drop.

Preparation Checklist0/9

Chain Gun or endgame class weapon
Chain Gun or endgame class weaponHoming weapons are critical for a fast-moving flying boss
Beetle/Shroomite/Spectre/Spooky Armor
Beetle/Shroomite/Spectre/Spooky ArmorEndgame armor set for your class. Chlorophyte is the absolute minimum.
Best Wings available
Best Wings availableVertical mobility is your primary survival tool
Ankh Shield or knockback immunity
Ankh Shield or knockback immunityPrevents charge attacks from displacing you into danger
Tall multi-platform arena
Tall multi-platform arena4-5 layers, 150+ blocks wide, 80+ blocks tall, with buff stations on every level
Campfires and Heart Lanterns on every layer
Campfires and Heart Lanterns on every layerSustained regen is crucial against repeated charge damage
Heart Lanterns on all layers
Heart Lanterns on all layersStacks with Campfires for maximum passive healing
Full potion loadout
Full potion loadoutIronskin, Regen, Swiftness, Lifeforce, Endurance, Wrath/Rage
Pumpkin Moon Medallion
Pumpkin Moon Medallion30 Pumpkins + 5 Ectoplasm + 10 Hallowed Bars at Mythril Anvil

Drops

Terraria Horseman's Blade – Pumpking
Horseman's Blade 1.56-12.5%
Amount:1

Melee sword that spawns homing pumpkin heads on hit. One of the best crowd-clearing melee weapons in the game. 1.56-12.5% drop.

Terraria Jack 'O Lantern Launcher – Pumpking
Jack 'O Lantern Launcher 1.56-12.5%
Amount:1

Rocket launcher that fires explosive pumpkins. High AoE damage for crowd control. 1.56-12.5% drop.

Terraria Bat Scepter – Pumpking
Bat Scepter 1.56-12.5%
Amount:1

Fires homing bat projectiles. Top-tier mage weapon with auto-targeting. 1.56-12.5% drop.

Terraria Raven Staff – Pumpking
Raven Staff 1.56-12.5%
Amount:1

Summons raven minions with excellent single-target DPS. Best summoner weapon before Moon Lord. 1.56-12.5% drop.

Terraria Candy Corn Rifle – Pumpking
Candy Corn Rifle 1.56-12.5%
Amount:1

Full-auto rifle that fires candy corn. Solid ranger option with unique ammo. 1.56-12.5% drop.

Terraria Black Fairy Dust – Pumpking
Black Fairy Dust 1.56-12.5%
Amount:1

Crafting material for Tattered Fairy Wings. Combine with Butterfly Dust at Mythril Anvil. 1.56-12.5% drop.

After Defeating Pumpking

Horseman's Blade
Horseman's BladeTop-tier melee weapon. Hitting enemies spawns homing pumpkin heads that clear entire screens of enemies. Makes future event farming trivial.
Bat Scepter
Bat ScepterHoming bat magic weapon. One of the best mage weapons in the game. Auto-targets flying enemies perfectly.
Raven Staff
Raven StaffBest summoner weapon before Moon Lord. Ravens deal excellent single-target DPS and auto-chase flying enemies.
Next Goals
  1. Get Horseman's Blade for melee -- it trivializes all future event farming
  2. Get Bat Scepter for mage or Raven Staff for summoner
  3. Push to Wave 15 for maximum drop rates (12.5%)

With Pumpking weapons, you're ready for the Frost Moon event. Everscream drops Razorpine and Christmas Tree Sword, while Ice Queen has the best loot.

EverscreamEverscream

FAQ

Q

What does Pumpking drop in Terraria?

Pumpking drops six unique weapons and items: Horseman's Blade (melee, spawns homing pumpkin heads), Jack 'O Lantern Launcher (explosive rocket launcher), Bat Scepter (homing magic), Raven Staff (summoner, best pre-Moon Lord), Candy Corn Rifle (auto rifle), and Black Fairy Dust (wing crafting material). All have 1.56-12.5% drop rate depending on the wave -- Wave 7 gives minimum rates, Wave 15 gives maximum. These are some of the best weapons in the entire game.

Q

How do you dodge Pumpking in Terraria?

Vertical movement is the key. Pumpking charges horizontally and its flame scythes arc horizontally, so changing elevation avoids both attacks. Build a 4-5 layer platform arena and zigzag between levels. When you see Pumpking start a charge, immediately drop or rise 2 platform levels. It commits to its path and can't adjust quickly. In Phase 2 (below 50% HP), it gets faster -- save your best mobility for this phase.

Q

How many phases does Pumpking have in Terraria?

Pumpking has 2 phases. Phase 1 (100%-50% HP): Flies with spinning scythe arms and launches flame scythe projectiles at moderate speed. Phase 2 (below 50% HP): Gets dramatically faster, charges more aggressively, and fires flame scythes more rapidly. Phase 2 is where most deaths happen. Use homing weapons so you can focus entirely on dodging during Phase 2.

Q

When does Pumpking spawn in Pumpkin Moon?

Pumpking first spawns at Wave 7 of the Pumpkin Moon event. Multiple Pumpkings spawn at higher waves (2-3+ simultaneously at Wave 12+). The event starts with the Pumpkin Moon Medallion at night and ends at dawn. Drop rates scale with wave -- 1.56% at Wave 7, up to 12.5% at Wave 15. Push waves as fast as possible for better loot.

Q

Is Horseman's Blade worth farming from Pumpking?

Absolutely. Horseman's Blade is one of the strongest melee weapons in the game for crowd control. Every enemy you hit spawns homing pumpkin heads that deal 150 base damage and seek out nearby targets. In wave events and invasions with lots of enemies, this creates a chain reaction that clears entire screens. It also makes farming future Pumpkin Moon runs trivial -- hit the small enemies to spawn pumpkins that shred the bosses.

Stats

Pumpking
Pumpking
HP22,000
Defense28
Damage75

Appears from Wave 7 onward in the Pumpkin Moon event. Aggressive flying mini-boss with 2 attack phases.