Endgame Weapons Progression Guide
Best Late-Game Weapons for Every Class After Plantera
Endgame Weapons Overview
After defeating Plantera, an entirely new tier of weapons becomes available through events, the Lunar Pillars, and Moon Lord. Each class has a clear upgrade path culminating in some of the most powerful weapons in the game. This guide covers every top-tier weapon from Post-Plantera to Post-Moon Lord.
- Post-Plantera unlocks the Dungeon, Pumpkin/Frost Moon events, and Martian Madness
- Golem drops and Martian Invasion provide powerful mid-late options like Influx Waver and Xenopopper
- Lunar Pillar weapons (Solar, Vortex, Nebula, Stardust) are pre-Moon Lord best-in-slot
- Moon Lord drops are the ultimate weapons — Meowmere, S.D.M.G., Last Prism, and more
Melee Weapons
115 DMG 16 SPD 6.5 KB 4% CRIT

Terra Blade fires a piercing beam projectile every swing, giving it excellent range and crowd-clearing potential. It is one of the first truly endgame-viable melee weapons and remains effective throughout the late game.
Crafted at a Mythril/Orichalcum Anvil. Requires True Night's Edge, True Excalibur, and a Broken Hero Sword (dropped by Mothron during Solar Eclipse).
HardStrengths
- Fires projectile beam every swing for ranged melee
- High base damage with good knockback
- Key component for crafting Zenith
Weaknesses
Requires multiple rare crafting components including Broken Hero Sword from Solar Eclipse.
110 DMG 20 SPD 4.5 KB 4% CRIT

Influx Waver fires a sword projectile that strikes the enemy, then returns to strike again up to three times. This unique mechanic gives it extremely high effective DPS against single targets.
Dropped by the Martian Saucer mini-boss during the Martian Madness event at a 1/6 (16.67%) drop rate. Martian Madness triggers after defeating Golem.
MediumStrengths
- Projectile hits the same target up to 3 times
- Very high effective single-target DPS
- Looks and feels incredible to use
Weaknesses
Requires triggering and surviving Martian Madness event, which features tough enemies.
105 DMG 16 SPD 2 KB 4% CRIT

Solar Eruption is a spear-flail hybrid that extends outward, passing through blocks and piercing enemies. It inflicts the Daybroken debuff for massive damage over time, making it incredible against groups.
Crafted at an Ancient Manipulator using 18 Solar Fragments. Solar Fragments drop from the Solar Pillar during the Lunar Events.
HardStrengths
- Passes through walls — hits enemies behind cover
- Pierces multiple enemies in a line
- Inflicts powerful Daybroken debuff
Weaknesses
Shorter effective range than Daybreak for single targets.
150 DMG 16 SPD 5 KB 4% CRIT

Daybreak throws explosive spears that stick to enemies and inflict stacking Daybroken debuff. Up to 8 spears can stick to a single target, dealing devastating damage over time. It has the highest sustained DPS of any pre-Moon Lord melee weapon.
Crafted at an Ancient Manipulator using 18 Solar Fragments. Solar Fragments drop from the Solar Pillar during the Lunar Events.
HardStrengths
- Stacking Daybroken debuff melts bosses
- Up to 8 spears can stack on one target
- Highest sustained melee DPS before Moon Lord
Weaknesses
Thrown spears have limited range and can be hard to aim at fast targets.
200 DMG 16 SPD 6.5 KB 4% CRIT

Meowmere has the highest base damage of any melee weapon in Terraria. It fires bouncing rainbow cat projectiles that deal massive damage on contact. The projectiles bounce off walls and can hit multiple times in enclosed spaces.
Dropped by Moon Lord at a 1/9 (11.11%) chance. Moon Lord is the final boss, summoned after defeating all four Lunar Pillars.
Very HardStrengths
- Highest base melee damage in the game (200)
- Bouncing projectiles devastate in enclosed areas
- Component for Zenith crafting
Weaknesses
Moon Lord is extremely difficult; drop is not guaranteed.
190 DMG 16 SPD 6.5 KB 14% CRIT

Zenith is the ultimate weapon in Terraria, combining 10 iconic swords into one devastating weapon. It auto-targets nearby enemies with a flurry of spectral swords, dealing massive AoE damage. It trivializes all content in the game.
Crafted at a Mythril/Orichalcum Anvil from 10 swords: Terra Blade, Meowmere, Star Wrath, Influx Waver, The Horseman's Blade, Seedler, Starfury, Bee Keeper, Enchanted Sword, and Copper Shortsword.
Very HardStrengths
- Strongest weapon in the entire game
- Auto-targets enemies with massive AoE
- Incredible DPS that trivializes all content
Weaknesses
Requires collecting 10 specific swords, several from rare drops.
Ranged Weapons
60 DMG 24 SPD 2 KB 4% CRIT

Tsunami fires 5 arrows simultaneously in a tight spread while only consuming one arrow. This gives it extremely high burst damage per shot, especially with Holy or Ichor Arrows.
Dropped by Duke Fishron at a 1/5 (20%) chance. Duke Fishron is an optional boss summoned by fishing in the Ocean with a Truffle Worm.
HardStrengths
- Fires 5 arrows per shot for massive burst
- Only consumes 1 arrow per use
- Excellent with Holy Arrows for AoE damage
Weaknesses
Duke Fishron is one of the hardest bosses, requiring excellent movement and preparation.
45 DMG 18 SPD 3 KB 4% CRIT

Xenopopper fires a burst of bubbles that pop into homing bullet projectiles. The homing effect means nearly every shot hits, making it incredibly ammo-efficient and deadly accurate against moving targets.
Dropped by the Martian Saucer during Martian Madness at a 1/6 (16.67%) drop rate. Pair with Crystal Bullets for best results.
MediumStrengths
- Homing bullets almost never miss
- Excellent ammo efficiency
- Great against fast-moving targets
Weaknesses
Lower base damage than some alternatives; relies on special bullet types.
70 DMG 8 SPD 2 KB 4% CRIT

Vortex Beater fires extremely fast bullets supplemented by occasional homing rockets. The combination of rapid-fire bullets and tracking rockets gives it excellent sustained DPS against all target types.
Crafted at an Ancient Manipulator using 18 Vortex Fragments. Vortex Fragments drop from the Vortex Pillar during Lunar Events.
HardStrengths
- Very high fire rate with supplemental homing rockets
- Excellent sustained DPS
- Works well with any bullet type
Weaknesses
Consumes ammo quickly due to high fire rate.
50 DMG 12 SPD 2 KB 4% CRIT

Phantasm fires arrows at incredible speed and spawns additional homing phantom arrows on hit. The more you hit, the more phantom arrows spawn, creating a snowballing DPS effect against large targets.
Crafted at an Ancient Manipulator using 18 Vortex Fragments. Vortex Fragments drop from the Vortex Pillar during Lunar Events.
HardStrengths
- Spawns homing phantom arrows on hit
- Snowballing DPS against large targets
- Incredible fire rate for a bow
Weaknesses
Lower individual arrow damage; needs consistent hits to ramp up DPS.
77 DMG 5 SPD 2.5 KB 14% CRIT

S.D.M.G. (Space Dolphin Machine Gun) is the fastest and most powerful gun in Terraria. With incredible fire rate, 77 base damage, and 14% critical strike chance, it shreds any enemy in seconds when paired with Chlorophyte or Luminite Bullets.
Dropped by Moon Lord at a 1/9 (11.11%) chance. One of the most sought-after endgame drops.
Very HardStrengths
- Fastest fire rate of any gun in the game
- 14% critical strike chance (highest for guns)
- Incredible sustained DPS with Luminite Bullets
Weaknesses
Extreme ammo consumption; stockpile bullets before use.
65 DMG 12 SPD 4 KB 4% CRIT

Celebration MK2 fires two rockets simultaneously with random special effects — from confetti explosions to homing missiles. It provides unmatched AoE damage and crowd destruction capabilities.
Dropped by Moon Lord at a 1/9 (11.11%) chance. Uses rockets as ammo, available from the Cyborg NPC.
Very HardStrengths
- Fires 2 rockets per shot with random effects
- Massive AoE damage for crowd clearing
- Visually spectacular with varied rocket types
Weaknesses
Rocket ammo is expensive; can damage you at close range.
Magic Weapons
85 DMG 20 SPD 5 KB 4% CRIT

Razorblade Typhoon fires two homing blade discs that chase enemies and pierce through multiple targets. The discs have excellent tracking and long duration, making this weapon fantastic for crowd control.
Dropped by Duke Fishron at a 1/5 (20%) chance. Duke Fishron is an optional boss in the Ocean biome.
HardStrengths
- Homing discs that track enemies aggressively
- Pierces multiple targets for crowd control
- Long projectile duration covers large areas
Weaknesses
Duke Fishron is a very challenging optional boss fight.
130 DMG 10 SPD 4 KB 4% CRIT

Nebula Blaze fires rapid homing pink fireballs that aggressively track enemies. It has the highest single-target DPS of the Lunar mage weapons due to its fast fire rate and high damage.
Crafted at an Ancient Manipulator using 18 Nebula Fragments. Nebula Fragments drop from the Nebula Pillar during Lunar Events.
HardStrengths
- Aggressive homing fireballs never miss
- Very high single-target DPS
- Fast fire rate with good mana efficiency
Weaknesses
Less effective for crowd control than Nebula Arcanum.
70 DMG 30 SPD 5 KB 4% CRIT

Nebula Arcanum summons a swirling nebula that damages all enemies in a wide area. The nebula persists for several seconds and draws in nearby enemies, making it excellent for area denial and crowd control.
Crafted at an Ancient Manipulator using 18 Nebula Fragments from the Nebula Pillar.
HardStrengths
- Large AoE that damages everything in range
- Draws enemies inward for grouped damage
- Great for area denial during invasions
Weaknesses
Slow projectile speed; high mana cost per cast.
100 DMG 10 SPD 0 KB 4% CRIT

Last Prism fires six beams that converge into a single devastating ray. At full convergence, it deals the highest sustained magic DPS in the game. It melts any boss in seconds but drains mana extremely fast.
Dropped by Moon Lord at a 1/9 (11.11%) chance. Requires extensive mana management (Mana Flower + Super Mana Potions).
Very HardStrengths
- Highest sustained magic DPS in the game
- Converging beams deal incredible focused damage
- Melts bosses faster than almost any other weapon
Weaknesses
Extreme mana drain requires constant potion use; must stay stationary to aim.
100 DMG 10 SPD 4.5 KB 4% CRIT

Lunar Flare calls down explosive lunar projectiles from the sky at the cursor position. Each explosion deals massive damage in an area, making it one of the most effective AoE magic weapons for clearing groups and bosses alike.
Dropped by Moon Lord at a 1/9 (11.11%) chance. Versatile choice that works well in any situation.
Very HardStrengths
- Rains explosions for massive AoE damage
- Works at any range — just aim the cursor
- Excellent for both bosses and crowd clearing
Weaknesses
High mana cost per cast; projectiles have slight delay.
48 DMG 5 SPD 3 KB 4% CRIT

Razorpine fires pine needle projectiles at extreme speed with very low mana cost per shot. Despite low per-hit damage, its incredible fire rate gives it surprisingly high sustained DPS, rivaling much higher-damage weapons.
Dropped by Everscream during the Frost Moon event at a 3.11-7.78% chance depending on wave. Available relatively early in endgame.
MediumStrengths
- Extremely high fire rate for sustained DPS
- Very low mana cost per shot
- Available earlier than Lunar weapons
Weaknesses
Low per-hit damage makes it weaker against high-defense enemies.
Summoner Weapons
50 DMG 36 SPD 5 KB 0% CRIT

Tempest Staff summons Sharknado minions that float around and fire small sharknadoes at enemies. These minions deal good damage and have decent AI for tracking enemies.
Dropped by Duke Fishron at a 1/5 (20%) chance. Duke Fishron is accessible after Plantera.
HardStrengths
- Good damage with decent minion AI
- Available from optional boss after Plantera
- Sharknadoes pierce multiple enemies
Weaknesses
Duke Fishron is extremely challenging; minion AI can be inconsistent.
36 DMG 36 SPD 2 KB 0% CRIT

Xeno Staff summons UFO minions that have exceptional target-tracking AI. While their individual damage is lower, their reliability and consistency make them one of the most dependable summon weapons.
Dropped by the Martian Saucer during Martian Madness at a 1/6 (16.67%) drop rate.
MediumStrengths
- Best minion AI in the game — never misses
- Very consistent and reliable DPS
- UFOs can attack through obstacles
Weaknesses
Lower per-minion damage compared to alternatives.
40 DMG 36 SPD 2 KB 0% CRIT

Stardust Dragon Staff summons a flying dragon minion that grows longer with each additional minion slot used. The dragon deals continuous contact damage as it passes through enemies, excelling against large targets.
Crafted at an Ancient Manipulator using 18 Stardust Fragments from the Stardust Pillar.
HardStrengths
- Dragon grows with each summon slot for massive damage
- Continuous contact damage against large targets
- Excellent for boss fights with big hitboxes
Weaknesses
Less effective against groups of small enemies that scatter.
60 DMG 36 SPD 2 KB 0% CRIT

Stardust Cell Staff summons floating cell minions that fire projectiles at enemies. On hit, a mini-cell attaches to the target dealing additional damage over time. Better than Dragon Staff for multiple targets.
Crafted at an Ancient Manipulator using 18 Stardust Fragments from the Stardust Pillar.
HardStrengths
- Mini-cells attach for bonus DoT damage
- Better than Dragon Staff for multiple targets
- Good AI with ranged projectile attacks
Weaknesses
Lower sustained DPS against a single large target compared to Dragon Staff.
90 DMG 36 SPD 4 KB 0% CRIT

Terraprisma summons enchanted sword minions with the best AI and highest damage of any summon weapon. They attack at incredible speed and never miss. The catch: you must defeat Empress of Light during daytime, where she one-shots you.
Dropped by Empress of Light when killed during daytime (100% drop rate for daytime kill). Empress one-shots during day, making this an extreme challenge.
ExtremeStrengths
- Highest summon damage in the game
- Perfect AI with instant target acquisition
- Enchanted swords look spectacular
Weaknesses
Empress of Light one-shots during daytime — requires flawless dodging.
165 DMG 30 SPD 2 KB 4% CRIT

Kaleidoscope is the strongest whip in Terraria with the highest base damage and exceptional range. It tags enemies for your minions and deals devastating direct damage, making it the ultimate summoner's secondary weapon.
Dropped by Empress of Light at a 1/4 (25%) chance. Unlike Terraprisma, this drops from any Empress kill.
HardStrengths
- Highest whip damage in the game (165)
- Exceptional range for a whip
- Pairs perfectly with Terraprisma
Weaknesses
Empress of Light is still a very challenging boss fight.
Weapon Progression Timeline
Post-Plantera
Terra Blade, Tsunami, Razorblade Typhoon, Tempest Staff, Razorpine
Defeat Duke Fishron and Solar Eclipse. Craft Terra Blade. Run Frost Moon for Razorpine.
Post-Golem
Influx Waver, Xenopopper, Xeno Staff, Kaleidoscope
Trigger Martian Madness. Fight Empress of Light for Kaleidoscope and possibly Terraprisma.
Post-Lunar Pillars
Solar Eruption, Daybreak, Vortex Beater, Phantasm, Nebula Blaze, Stardust Dragon/Cell
Craft Lunar weapons at Ancient Manipulator using Fragments. These are best-in-slot pre-Moon Lord.
Post-Moon Lord
Meowmere → Zenith, S.D.M.G., Last Prism, Lunar Flare, Celebration MK2
Farm Moon Lord for weapon drops. Collect all 10 swords for Zenith — the ultimate weapon.
Summary
Melee: Progress from Terra Blade → Daybreak → Meowmere → Zenith for the strongest weapon in the game
Ranged: Tsunami early, then Vortex Beater/Phantasm for Moon Lord, and S.D.M.G. as the ultimate gun
Mage: Razorblade Typhoon → Nebula Blaze → Last Prism for the highest sustained magic DPS
Summoner: Stardust Dragon for bosses, Terraprisma if you can defeat daytime Empress of Light
Follow the timeline: Post-Plantera → Post-Golem → Lunar Pillars → Moon Lord for smooth progression
Reforge all endgame weapons — Godly/Legendary prefixes add significant DPS at this stage
Frequently Asked Questions
What is the strongest weapon in Terraria?
The Zenith is the strongest weapon in Terraria, dealing around 190 base damage with an incredibly fast swing speed. It is crafted from 10 swords spanning the entire game progression, making it the ultimate endgame melee weapon.
How do you craft the Zenith in Terraria?
The Zenith requires 10 swords: Terra Blade, Meowmere, Star Wrath, Influx Waver, The Horseman's Blade, Seedler, Starfury, Bee Keeper, Enchanted Sword, and Copper Shortsword. Craft it at a Mythril or Orichalcum Anvil after defeating Moon Lord.
What are the best pre-Moon Lord weapons in Terraria?
Top pre-Moon Lord weapons by class: Melee — Solar Eruption or Daybreak; Ranged — Vortex Beater or Phantasm; Magic — Nebula Blaze or Nebula Arcanum; Summoner — Stardust Dragon Staff. All are crafted from Lunar Fragment materials after the Lunar Events.
How do you get Terraprisma in Terraria?
Terraprisma drops from the Empress of Light when she is defeated entirely during daytime. Every hit of damage must occur while the sun is up, or she will not drop it. It is the strongest summon weapon in the game with 90 base damage.