Terraria Cross-Platform Play: Full Status & Setup Guide
PC-Mobile crossplay is live — console crossplay coming soon
Can You Crossplay in Terraria?
PC and Mobile can play together right now via dedicated servers. This went live on January 27, 2026 with the 1.4.5 update. Console crossplay (PS4/PS5, Xbox, Switch) is pending platform certification — Re-Logic has the code ready, they're waiting on Sony, Microsoft, and Nintendo to approve it.
No peer-to-peer crossplay yet. You need a dedicated server to connect PC and Mobile players. The Join Code system (no server setup needed) is planned for Phase 2.
Platform Crossplay Status Table
Here's every platform combination and its current crossplay status. Green means you can play today, yellow means it's actively being approved, purple means it's on the roadmap.
How to Set Up PC-Mobile Crossplay
PC-Mobile crossplay requires a dedicated server. Here's how to set it up in 4 steps.
Download the Dedicated Server
Get TerrariaServer from the Terraria Steam directory (search "dedicated server" in Tools) or download from terraria.org. Extract it to any folder.
Configure serverconfig.txt
Set the world file path, max players (default 8), port (default 7777), and password. Forward port 7777 on your router if hosting for external players.
Start the Server & Connect
Run TerrariaServer.exe (Windows) or the shell script (Mac/Linux). On PC, use Multiplayer > Join via IP. On Mobile, tap Multiplayer > Join via IP and enter the host's public IP address.
Play Together
Both platforms share the same world, items, and progression. All 1.4.5 content works cross-platform. Characters are stored locally on each device.
Both PC and Mobile players must be on version 1.4.5 or later. The server runs on PC only — you can't host from a phone.
Why Console Crossplay Isn't Ready Yet
Console crossplay isn't a technical problem — it's a process problem. Here's the timeline.
Version Parity
Version parity solved: 1.4.5 launched simultaneously on all platforms for the first time in Terraria history. PC, Mobile, PlayStation, Xbox, and Switch all got the same content on the same day. This was the prerequisite for crossplay.
Platform Certification
Platform certification in progress: Sony, Microsoft, and Nintendo each have their own approval process for enabling crossplay. Re-Logic submitted the crossplay networking code, but each platform reviews it independently. This takes weeks to months.
Networking Infra
Networking infrastructure planned: The current dedicated server model works for PC-Mobile, but console crossplay needs additional relay infrastructure to handle NAT traversal and platform-specific networking requirements.
What 1.4.5 Changed for Crossplay
1.4.5 was the crossplay update. The biggest change wasn't the 650+ new items — it was the simultaneous launch across all platforms.
Before 1.4.5, console and mobile versions were always months behind PC. This version gap made crossplay impossible. Now all platforms run the same version, and Re-Logic committed to keeping them in sync going forward.
What's Coming Next
Two major milestones are coming for Terraria crossplay.
Phase 2: Join Code System — No dedicated server needed. Generate a code, share it with friends, and connect directly. This is the "easy mode" for crossplay that most players are waiting for. No ETA yet, but it's Re-Logic's top multiplayer priority.
Console Certification — Once Sony, Microsoft, and Nintendo approve the crossplay code, console-to-PC and console-to-console crossplay goes live. 5 hotfixes shipped in the first 4 weeks after 1.4.5 launch, showing Re-Logic is actively iterating on the multiplayer infrastructure.
Japan Region: Spike Chunsoft Edition
The Japanese version of Terraria is published by Spike Chunsoft, not Re-Logic directly. This affects crossplay in one important way.
The Spike Chunsoft edition is only matchable with other Spike Chunsoft edition players. Whether this restriction will change when global crossplay launches is currently unclear — Spike Chunsoft has not made any official statement on this.
Spike Chunsoft handles all Japanese localization, distribution, and platform submissions independently. Their certification timeline may differ from the international version.